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Oasis and Harvest Day Heading for Battlefield: Bad Company 2


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    Mop and Bucket

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Oasis and Harvest Day Heading for Battlefield: Bad Company 2

VIP Map Pack 7 is on its way to Battlefield: Bad Company 2. This pack will include four maps never before available in Battlefield: Bad Company 2 multiplayer, two of them being fan favorites Oasis and Harvest Day. As always, this content is free for PC and console VIP players. Read on for the full story.


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VIP Map Pack 7 is all about listening to the community. When we ask for your favorite maps from Battlefield: Bad Company, Oasis and Harvest Day always come out on top. We are happy to announce that in VIP Map Pack 7, these two much-loved maps have been reworked for Battlefield : Bad Company 2. This means full Destruction 2.0 (buildings collapsing and micro destruction), enhanced graphics and lighting, and remastered ambient sounds and backgrounds. Below is a full brief of what's included in VIP Map Pack 7:

Map 1: Oasis

Origin: Battlefield: Bad Company multiplayer

Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch



Map 2: Harvest Day

Origin: Battlefield: Bad Company multiplayer

Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch



Map 3: Cold War

Origin: Battlefield: Bad Company 2 singleplayer

Game modes: Rush, Squad Rush, Squad Deathmatch



Map 4: Heavy Metal

Origin: Battlefield: Bad Company 2 singleplayer

Game modes: Conquest, Squad Rush, Squad Deathmatch

We met with level designer Cristian Pavel to get his thoughts on the remastering process, and on the popularity of Oasis in particular.



Hi Cristian! As a level designer, what is it that you actually do?
-- In short, balancing multiplayer gameplay on roughly built levels.


-- In detail, I would start with writing on paper the premises for a battle, the location, the setting, and the game mode(s) which suits that location. Then I would set up the level in a rough state, and getting it ready for a playtest. With the help from an artist, the level starts to get nicely shaped and pimped out while I update the gameplay experience according to playtest feedback until we can lock the level. Then it is ready to ship!

via [ Battlefield Blog ]

Read the rest for the interview with Cristian their level designer!