VIP Map Pack 7 is on its way to Battlefield: Bad Company 2. This pack will include four maps never before available in Battlefield: Bad Company 2 multiplayer, two of them being fan favorites Oasis and Harvest Day. As always, this content is free for PC and console VIP players. Read on for the full story.

VIP Map Pack 7 is all about listening to the community. When we ask for your favorite maps from Battlefield: Bad Company, Oasis and Harvest Day always come out on top. We are happy to announce that in VIP Map Pack 7, these two much-loved maps have been reworked for Battlefield : Bad Company 2. This means full Destruction 2.0 (buildings collapsing and micro destruction), enhanced graphics and lighting, and remastered ambient sounds and backgrounds. Below is a full brief of what's included in VIP Map Pack 7:
Map 1: Oasis
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch
Map 2: Harvest Day
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch
Map 3: Cold War
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Rush, Squad Rush, Squad Deathmatch
Map 4: Heavy Metal
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Conquest, Squad Rush, Squad Deathmatch
We met with level designer Cristian Pavel to get his thoughts on the remastering process, and on the popularity of Oasis in particular.
Hi Cristian! As a level designer, what is it that you actually do?
-- In short, balancing multiplayer gameplay on roughly built levels.
-- In detail, I would start with writing on paper the premises for a battle, the location, the setting, and the game mode(s) which suits that location. Then I would set up the level in a rough state, and getting it ready for a playtest. With the help from an artist, the level starts to get nicely shaped and pimped out while I update the gameplay experience according to playtest feedback until we can lock the level. Then it is ready to ship!
via [ Battlefield Blog ]
Read the rest for the interview with Cristian their level designer!




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